My Journey
I previously contributed to a VR-based gamified cultural heritage experience project focusing on 3D object modeling and UX experience.
Most notably, I served as the Head of Creative and Co-Founder at Glyde Games, where I led the visual production of multiple PC and mobile game projects. In this role, I was responsible for art direction, UI/UX design, branding, and in-game visuals, working hands-on across the full development cycle from early prototyping to iteration, user testing, and release. This experience shaped my ability to balance creative vision with technical and production constraints in real-world game development.
Skills
















Graphic Design
UX/UI Design
3D Modeling
3D Rigging
Texturing
Unity - Probuilder,
Environment Design, Shader Graph basics
Pixel Art
Tools













Environment Art
Cave interiors were created using Unity ProBuilder tool.
Terrain textures were created using shader modifications.
Props were created using the LOD system for optimization.




UI Art












Lobby elements were textured with Shader for complementary design
Illustrations
Trailer


App Icon
Game Mode Images




Achievements
Customization Icons

Logo Variations
















UI Art
Mobile Version










































Employee Assignment
Player Name Selection
Scratching Cards
Trailer
App Icon



















Store Images

AI-generated cat illustrations were refined into vector-based assets and animated in Adobe Character Animator, with a focus on facial expressions, reactions, and responses.




A single trivia system was adapted into multiple products through custom asset design, each aligned with a different theme and visual style.


(Logo is a third-party design.)






Created the player character using a 3D-to-pixel rendering workflow, generating pixel-art sprites via a compositor and implementing them into the game engine.
Pixel assets are developed following a tile-based workflow, ensuring all tiles were fully tileable both horizontally and vertically.
Frame-by-frame animation drawings of animals were created and imported in Unity.
Trailer








