Game Artist

Portfolio

Ezgi Yiğit
Paddle Together

Physics-Based Co-op Party Game

Co-op Simulation Game

Gas Station Manager
Mobile Soft Launch Projects

Puzzle and Trivia Games

Pixeria

Pixel Sandbox MMO

Projects

A showcase of my game art journey.

My Journey

I previously contributed to a VR-based gamified cultural heritage experience project focusing on 3D object modeling and UX experience.

Most notably, I served as the Head of Creative and Co-Founder at Glyde Games, where I led the visual production of multiple PC and mobile game projects. In this role, I was responsible for art direction, UI/UX design, branding, and in-game visuals, working hands-on across the full development cycle from early prototyping to iteration, user testing, and release. This experience shaped my ability to balance creative vision with technical and production constraints in real-world game development.

Skills

  • Graphic Design

  • UX/UI Design

  • 3D Modeling

  • 3D Rigging

  • Texturing

  • Unity - Probuilder,

  • Environment Design, Shader Graph basics

  • Pixel Art

Tools

Environment Art

Cave interiors were created using Unity ProBuilder tool.

Terrain textures were created using shader modifications.

Props were created using the LOD system for optimization.

UI Art

Lobby elements were textured with Shader for complementary design

Illustrations

Trailer

App Icon

Game Mode Images

Achievements

Customization Icons

Logo Variations

UI Art

Mobile Version

Employee Assignment

Player Name Selection

Scratching Cards

Trailer

App Icon

Store Images

AI-generated cat illustrations were refined into vector-based assets and animated in Adobe Character Animator, with a focus on facial expressions, reactions, and responses.

A single trivia system was adapted into multiple products through custom asset design, each aligned with a different theme and visual style.

(Logo is a third-party design.)

Created the player character using a 3D-to-pixel rendering workflow, generating pixel-art sprites via a compositor and implementing them into the game engine.

Pixel assets are developed following a tile-based workflow, ensuring all tiles were fully tileable both horizontally and vertically.

Frame-by-frame animation drawings of animals were created and imported in Unity.

Trailer